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GAME SCREEN

Health Meter

Represents the character’s health. The amount of damage received from each attack is shown in red. When their Health reaches 0 the character is K.O.ed.

Break Gauge

A gauge used for unleashing special attacks. It is filled naturally during a fight, by dealing and receiving attacks.
Using 50% allows to perform a “Break Hold” and 100% to perform a “Break Blow.”

Time

Time left until the end of the match. When the time runs out, the fighter with the larger amount of health left will win.

Round Counter

A round ends when either of the character’s is K.O.ed or when the time runs out.
The number of rounds per match varies depending on the settings of the match.

Status

Any special status of a character.

[Status Examples]

A stunned state, in which you can only use holds, including Break Hold. You can't be thrown while critically stunned.
A special stunned state, in which you can only use Break Hold. You can't be thrown while fatally stunned.
Use specific commands to perform Combo Hold while this is showing.
Use specific commands to perform Combo Throw (or escape throw) while this is showing.