Plots
By using "Plots", it is possible to create changes in surrounding forces and areas, creating a situation that is advantageous to your forces.
Encourage and weaken opponent forces' Viceroys and Governors, or persuade the people of a particular area to take control of that area. You can gain great results if successful, but there is also a risk of worsening diplomatic sentiments if you fail.
It is important to determine the relationship with the target force and the abilities of the executing officers, and to deploy the officers strategically.
As the success rate of strategy increases, officers with the character "Planner" are better attributed to be deployed as diplomats.
Plots list
Plots | Effect |
---|---|
Hidden Poison | By sending agents into the area controlled by a target force, it is possible to reduce the development and security of the area. In addition, bandits and outlanders may appear. Even if the effort fails, security of the area is still reduced. |
Estrange | Inject negative rumors of the ruler into target officers. If successful it can reduce their loyalty |
Placation | Persuade the people in blank and target force controlled areas, to take the control right of that area’s Core. |
Unattended Home | Instigate the Viceroys and Governors of other forces to promote independence. If successful the officer becomes an independent force. |
Dual Destruction | Disseminate notoriety of an objective force to a target force. If successful the diplomatic sentiments of the target force and the objective force will worsen. |