Battle Tips
Use Items
Use items to heal your allies and disrupt enemies to gain a huge advantage.
Be sure to make use of the items you craft.
Be Aware of the Timeline
Keep your eye on the Timeline and gain the upper hand by knowing who moves when.
Raise your Ether Recovery Speed to attack more often.
Your Ether Recovery Speed will rise each time you use a skill. Be sure to use them whenever you can.
Attacking an enemy multiple times in a row will cause a Knockdown. Knockdown will cause the target to lose all stored Ether, and their Ether Recovery Rate to lower.
Try interrupting your enemy's combo to avoid being knocked down yourself. Be sure to keep an eye on the Timeline.
Ally icons will stop moving across the Timeline once you have reached the Ether limit.
Make sure to use skills so your allies' icons don't stop.
Shift Up Your Gear
Once a character's Ether Recovery Speed hits a certain level, their Gear will shift up.
There are 5 gears, with progressively increased Ether limits. The more Ether you have, the more skills you will be able to use.
As your Gear raises, Fragment effects will be activated. The higher the Gear, the more powerful the Fragment that will activate.
The initial maximum Gear limit is 3. This can be increased by raising the characters' Talent Levels.
Activate Ether Tide
Ether Tide is a powerful special skill unique to each character.
You can activate it once your combo count reaches 15. Try to rack up your combo so you can use Ether Tide.
Using Ether Tide will reset your combo count to 0.
Proceed through the story to unlock Ether Tide.
Attributes
Some attack skills have certain attributes.
Using a skill with an attribute that the enemy is weak to will increase the damage dealt and push the enemy back slightly on the Timeline. Use attributes to your advantage by choosing your attacks based on your enemies' weaknesses.
Not all attack skills have attributes.
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- Slash
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- Pierce
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- Shock
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- Tremor
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- Warp
Support Effects and Status
Some skills inflict status ailments upon enemies, while others grant support effects to your allies.
Use these skills wisely to gain the upper hand in battle.
Paralysis | Prevents actions from being taken. | |
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Poison | Inflicts damage over time. | |
Blind | Increases probability that attacks will miss. | |
Slow | Decreases Ether recovery speed. | |
Curse | Stops all HP recovery. | |
Bleed | Inflicts damage over time. Effects do not subside over time. |
Take Advantage of Supporters
Supporters offer support to their allies in battle.
You can manage your Supporter formation in the Party section of the Main Menu.
Proceed through the story to unlock Supporters.
The support skills that can be activated by Supporters are called support orders.
They are automatically activated when the required number of Order Ring cycles and the activation conditions for each skill have been met.
Proceed through the story to unlock support orders.
If your Supporter formation has been set, the Supporter Menu will be displayed during battle.
Supporters can do things like use items and switch places with characters in battle.
A character who has fallen in battle can be swapped out for a Supporter, but they will not be able to use items or activate support orders.
You can have a Supporter use an item by choosing the item in the Supporter Menu.
Once an item has been selected, it will be used after 1 cycle through the Order Ring.
About One-on-One
During battle, you may enter One-on-One, a special type of battle in which one character faces off against a single enemy.
If you win the One-on-One Battle, the character will unleash a powerful attack called a One-on-One Finisher, and your combo count will carry over to the normal battle.
One-on-One cannot be activated with certain enemies.
- Break through all of the enemy's barriers.
Some enemies will create a barrier when in Knockdown, and breaking all of them will initiate a One-on-One.
- Some enemies might initiate a One-on-One when their HP is reduced to a certain level.
- Achieve a combo count of 10 or more within the time limit.
- Reduce the enemy's HP to 0.
- The ally's HP or their barrier's HP is reduced to 0.
- Time runs out before a certain combo count has been achieved.
Combo count specific to the One-on-One Battle.
An icon will appear when the combo count required for a One-on-One Finisher has been reached.
One-on-One Finisher
PS4™ | ||||
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Attack Skill | Support Skill | Counter | Dodge | Retreat |
Hold |
Nintendo Switch™ | ||||
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Attack Skill | Support Skill | Counter | Dodge | Retreat |
Hold |
Steam® | ||||
---|---|---|---|---|
Attack Skill | Support Skill | Counter | Dodge | Retreat |
Hold | ||||
E | W | S | D | Hold R |
Barrier HP is only displayed when the One-on-One Battle is ally-initiated.
The ally's HP appears in green; the barrier's HP appears in yellow.
One-on-One will end when the yellow bar is depleted.
Moves from right to left. When the icon reaches the left end, the enemy will attack.