Playing  (Nintendo Switch™)

After training, your monster will occasionally ask you to play next week. If you play with them, regardless of the outcome, the monster's stress and fatigue will be decreased.
The available game will depend on the type of your monster.

Sumo

Have a competition with your monster where you push each other, and the one who can force the opponent away will win. You can push when you win or tie at the game of Rock Paper Scissors.

RPS sign Hit sign Radar

Sumo Flow and Controls

Select your RPS hand when the FIGHT sign appears.

If your hand wins or there is a tie, repeatedly push the RPS hand that is enlarged while the Hit sign is displayed.
If your hand loses, resist your opponent by repeatedly pushing the RPS hand that is enlarged (the winning hand) while the Hit sign is displayed.

Repeatedly pressing the winning hand button when your hand has won or there was a tie allows you to push the monster, moving the radar left. After a tie, both you and the monster will be pushing at the same time.

When the monster chooses a new hand, be sure to change to a winning hand.

You will win the match if you manage to push the radar all the way to the left.

Rock
Scissors
Paper

Sumo Hints

When the monster changes its hand, change your hand to the one that will win.
Also, while the hit sign is displayed, quickly and repeatedly hit the button for the enlarged RPS hand.

Mud/Snowball Fights

Throw mud/snowballs at each other. The one who ends with the most points will win.
You can carry up to 3 balls. It takes some time to refill after you run out.

Player points Time limit
Monster points Monster direction

Targeting mode

Mud/Snowball Fight Flow and Controls

Use the red arrow to locate the monster.

Once you locate it, press to switch to the targeting mode.

Aim and press to throw a boll at the monster. If it hits, you will earn points.

Movement /
You cannot move while in the targeting mode.
Camera /
Toggle Targeting mode
Aim Use / while in the targeting mode.
Throw Ball Press while in the targeting mode.

Note: You will automatically exit the targeting mode after 3 balls have been thrown.

Mud/Snowball Fight Hints

You should not come too close to the monster. Control movement and camera simultaneously to avoid this.

Sparring

Counter while blocking your monster's attacks. Reduce the monster's HP to 0 to win.
If both of you survive when the time runs out, the one with the fuller HP gauge will win.

Sparring Flow and Controls

A WARNING sign will appear when the monster attacks. Use or to block.

If your defense was successful, a CHANCE sign will appear. Use to attack.

Blocking Use or in the direction the WARNING sign is displayed in to block the incoming attack.
Counter Use in the direction that the CHANCE sign is displayed to attack.
Up: Down:  Left: Right: 

Sparring Hints

Every monster type has a specific order in which the attacks from various directions will occur, so you can memorize it and use it to predict their attacks next time.