Crafting and School Development
Craft
Use materials and work with your friends to create items.
You can craft by interacting with the crafting table in the work room or by selecting Craft from the School Menu.
You can use crafted items in School Development and in battle.
Memories are required in order to craft items. You can get Memories by progressing through the story and completing requests. They can also be found in Heartscapes.
Up to four characters can help with crafting.
Pair certain characters together for a unit bonus, increasing the strength of items.
After using a unit once, you can select them again by name.
Proceed through the story to unlock character and unit selection.
The abilities of the selected character.
Using multiple instances of the same ability will increase its effects.
Proceed through the story to unlock abilities.
The required types and number of materials required for crafting. Insufficient materials will be displayed in red.
For materials in parentheses (), you can select any material belonging to that category.
The type and name of the effects of items.
Effects marked with 【 】 are effect types, and will be affected by Unit Effects.
Bonus effects from abilities and Unit Effects will be displayed in green.
Proceed through the story to unlock Unit Effects.
School Development
You can create different facilities using Items in School Development.
You can craft by interacting with the crafting table in the work room or by selecting School Development from the School Menu.
You can build facilities after receiving a proposal from characters. Proposals can be gained through progressing in the story and taking on requests.
Facilities have numerous effects. Placing certain facilities together will activate Set Effects.
Each facility can only be constructed once.
Build and place a facility that has been proposed.
Reinforce a facility.
View information about placed facilities.
You can move, store, strengthen, and activate the effects of a facility by selecting it.
View or place a stored facility.
View all active facility effects.
View all active set effects.